The use of halftones not only posed an exciting challenge but also helped make foreground elements truly pop.Ĭentering the experience in Zaun, Ekko’s home, we sought to explore its diversity by creating a variety of exciting locales – streets, sewers, factories, carnivals, gardens, and more. Comic books served as a significant source of inspiration, leading us to incorporate heavy lineart, black inked shadows, and color halftones. Staying true to Zaun’s technology and architectural style was a priority, but we pushed the envelope with colors, design shapes, line art, and more. Riot Forge provided guidance on portraying technology, fashion, and other elements, but we were ultimately able to express our own creative vision. We expressed this through 3 core art pillars BOLD, ELECTRIC and VIBRANT. Our unique approach to the Art Direction was informed by framing everything through Ekko’s perspective. ![]() By seeing Zaun through Ekko’s eyes, we aimed to reflect his own perspective on his home – a city of progress and a playground for adventure. I believe great games are made when art and interactivity perfectly intersect.įrom the start, our goal with Convergence was to showcase Zaun not just as the dark, polluted metropolis it’s usually portrayed as, but rather as a vivid, lively city teeming with colors, characters, and wonders waiting to be discovered. I love making bold action games with vibrant stylized visuals inspired by the very best of animation and comics. ![]() I also co-founded Double Stallion games 10 years ago with a mission to create vibrant & transcendent experiences with players all around the world. My name is Eric Angelillo, I’m the Creative Director and Co-Art Director for Convergence: A League of Legends Story.
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