Gain 20 Reed and 20 Clay for each discovered Glade. Gain 5 Pigment for every 10 Insects produced. Time spent Resting is reduced by -20% when under the effect of Clothing. Global production is 50% faster, but Trading is unavailable. Gain +1 to Harpy Resolve for every 70 Cosmetics produced.Įach newcomer group has 2 additional Villagers.Īll Houses have room for 1 more Villager. You can choose one Blueprint from all unlocked Blueprints. Gain 30 Meat every time a Villager Dies or Leaves.Īll Buildings cost 40% less ( Building Materials), but every discovered Resource Deposit has -5 fewer charges. ![]() Gain 20 Coal for every 3 burned Blightrot Cysts.Įvery 2 newly completed Dangerous and Forbidden Glade Events lowers Hostility by -50. Gain 10 Amber every time a Villager Dies or Leaves.Īny Builder can Carry 5 additional items. Gain additional Skewers every yield (from gathering, farming, or production).įarmers have a +75% chance of producing double yields when under the effect of Biscuits.Įvery completely infected Building (100% Blightrot) generated 3 Amber per minute, but also adds +15 Hostility. Gain additional Pigment every yield (from gathering, farming, or production). While the Hearth is corrupted, you're unable to Sacrifice Resources. You will lose all stored food (cooked and raw) upon choosing this cornerstone.Įvery 3 burnt Blightrot Cysts lowers Hostility by -10. Increases yields by 100% in all Buildings that use Fertile Soil ( Farms). Gain 20 Pottery every time you discover a new Glade. Gain additional Coats every yield (from gathering, farming, or production). You can see the content of undiscovered Glades, but discovering Dangerous or Forbidden Glades kills 1 Villager. Here are examples of the four rarity levels of Cornerstone Perks, as purchased from the Trader. Boxes with higher rarity Perks are more expensive. The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. The higher the rarity, the better the bonus. In some cases, two Perks with the same name but different rarities give different results. Perks have different rarities, indicated by their border color. Screenshot of mystery boxes for sale by a trader In contrast, Extraction Tools does count all already solved Glade Events, and its description explicitly says this. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. Holding the mouse over these icons will show you your current progress towards your next threshold.Įxcept where explicitly noted by the description of the Perk, Perks are not retroactive and do not count retroactively. Look for a small x2 token at the top of Perk icons in the corner of your screen. ![]() ![]() If, after obtaining the Perk, workers in your Trappers' Camps have gathered a total of 100 Meat, they will be gathering with a +4 bonus. For example, Nets increases Meat production by +1 for every 25 Meat produced (or gathered or farmed). Some Perks award additional bonuses upon reaching thresholds. For example, a Perk increasing Bricks by +2 that you have obtained twice will increase Bricks by +4. You can obtain some Perks more than once, and their effects will multiply. These tokens are on the bottom of the icon. (See section on Rarity, below.) They will have different numerical tokens on the icon and border colors, for example, +1 with a green border and +2 with a blue border. Perks with the same name can appear twice in the grid as separate Perks, because some Perks award different numeric values (for example, decreasing Hostility or increasing production of Fabric) depending on the rarity of the Perk. Holding the mouse over these icons will show in a tooltip the name of the Perk, a description, and any additional details like multipliers or progress. A list of the current Perks to your settlement is visible in the bottom-left corner of the game window, arranged in a grid. They are obtained from Seasons, The Forest, Hearths, Cornerstones, Traders, Glade Events, some Buildings, Biomes, and World Map effects. Perks cause a continuous effect on the settlement. ![]() The Village has x4 stacks of the +1 Grain and one stack of the +2 Grain bonus. Notice the different border colors, including a Grain bonus of +1 in blue (third row) and +2 in purple (fifth row). Screenshot of a grown settlement's Perks.
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